Valve Founder Says Brain-Computer Interfaces Could One Day Replace Our ‘Meat Peripherals’ – From Kotaku.com

In an interview with New Zealand’s 1 News, Valve co-founder and president Gabe Newell talks about engineering a future where brain-computer interfaces create better-than-reality visuals and can actively edit who we think we are. You know, terrifying science-fiction stuff, only real.Why use your eyes and ears—which Newell sinisterly refers to as “meat peripherals”—to experience a game when … Continue reading Valve Founder Says Brain-Computer Interfaces Could One Day Replace Our ‘Meat Peripherals’ – From Kotaku.com

Wired Magazine: A Founding Father of Cyberpunk Isn’t Surprised By Its Comeback

A Founding Father of Cyberpunk Isn't Surprised By Its Comeback Mike Pondsmith, who wrote the tabletop RPG that inspired Cyberpunk 2077, explains why the genre feels vital in 2020. CYBERPUNK—THE GENRE, NOT just the video game—is back. Altered Carbon and Westworld were hits, there’s a new Matrix movie in the works, and Cyberpunk 2077 is poised to be the year’s most successful, and most hyped, video … Continue reading Wired Magazine: A Founding Father of Cyberpunk Isn’t Surprised By Its Comeback

Wired Magazine: Orientalism, Cyberpunk 2077, and Yellow Peril in Science Fiction

GEORGE YANG CULTURE12.08.2020 06:16 PM Orientalism, Cyberpunk 2077, and Yellow Peril in Science Fiction Cyberpunk as a genre, and Cyberpunk 2077 the game, are both rooted in a type of other-ization that can’t be ignored—but it can be examined. 2020 HAS BEEN one of the most tumultuous years in recent memory, but at least, in a few days, … Continue reading Wired Magazine: Orientalism, Cyberpunk 2077, and Yellow Peril in Science Fiction

Wired Magazine: Cyberpunk 2077 Revives the Dystopian Fears of the 1980s

Putting aside the game's bugs and issues, the underlying themes speak to the fears and worries of a time gone by—not that we've moved past them all. STEP OUT ONTO the streets of Night City, Cyberpunk 2077’s futuristic vision of a dystopian Californian metropolis, and very little looks immediately familiar. The city’s buildings have been replaced with … Continue reading Wired Magazine: Cyberpunk 2077 Revives the Dystopian Fears of the 1980s

05.15.2020> The Social Construction of Reality RPG Limited Edition Third Eye Dice Set

In the next episode of my weekly Cyberpunk video blog, I'll continue discussing Augmented Reality games and Nietzschean self-created meaning, through a deliberation on Vampire Roleplaying Games (Vampire: The Masquerade). Taking up the case from the film I watched this week, ‘The Night Stalker’ (1972), about a lone reporter in a gritty 1970s Las Vegas, … Continue reading 05.15.2020> The Social Construction of Reality RPG Limited Edition Third Eye Dice Set